Poppet Mage
Creature 2- Perception
- +7; darkvision
- Languages
- Common, two languages their creator speaks
- Skills
- Arcana +8, Crafting +8, Diplomacy +6, Occultism +8
- Str +1, Dex +1, Con +0, Int +4, Wis +3, Cha +1
- Items
- hand crossbow, staff, spellbook (containing prepared spells), bolts (10)
- AC
- 15; Fort +6, Ref +5, Will +11
- HP
- 30; Weaknesses fire 3
- Speed
- 25 feet
Melee ◆ staff +9 (two hand d8), Damage 1d4+4 bludgeoning
Melee ◆ fist +9 (agile, finesse, nonlethal), Damage 1d4+4 bludgeoning
Ranged ◆ hand crossbow +9, Damage 1d6+3 piercing
Arcane Prepared Spells DC 18, attack +10; 1st dizzying colors, mending, sleep; Cantrips (1st) daze, figment, prestidigitation, shield, telekinetic projectile
Magic Hat ◆◆ (concentrate, manipulate) Frequency one per day
Requirements The poppet mage has a free hand
Effect The poppet mage pulls off their hat, and with a jaunty display, pulls one of the following items from their hat: a lesser glue bomb, a lesser smoke ball, or a minor healing potion. This consumable lasts for 1 hour before becoming inert.
Source: Pathfinder Monster Core 2