Poppet Mage

Creature 2
  • rare
  • Small
  • construct
  • humanoid
Perception
+7; darkvision
Languages
Common, two languages their creator speaks
Skills
Arcana +8, Crafting +8, Diplomacy +6, Occultism +8
Str +1, Dex +1, Con +0, Int +4, Wis +3, Cha +1
Items
hand crossbow, staff, spellbook (containing prepared spells), bolts (10)
AC
15; Fort +6, Ref +5, Will +11
HP
30; Weaknesses fire 3
Speed
25 feet

Melee ◆ staff +9 (two hand d8), Damage 1d4+4 bludgeoning

Melee ◆ fist +9 (agile, finesse, nonlethal), Damage 1d4+4 bludgeoning

Ranged ◆ hand crossbow +9, Damage 1d6+3 piercing

Arcane Prepared Spells DC 18, attack +10; 1st dizzying colors, mending, sleep; Cantrips (1st) daze, figment, prestidigitation, shield, telekinetic projectile

Magic Hat ◆◆ (concentrate, manipulate) Frequency one per day

Requirements The poppet mage has a free hand

Effect The poppet mage pulls off their hat, and with a jaunty display, pulls one of the following items from their hat: a lesser glue bomb, a lesser smoke ball, or a minor healing potion. This consumable lasts for 1 hour before becoming inert.

Source: Pathfinder Monster Core 2

Running this fight? Add the poppet mage to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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