Munavri Spellblade
Creature 2- Perception
- +7 light blindness; darkvision
- Languages
- Munavri, Sakvroth, Telepathy 30 feet (munavris only)
- Skills
- Athletics +8, Deception +7, Occultism +6, Stealth +4
- Str +4, Dex +0, Con +2, Int +0, Wis +1, Cha +3
- Items
- bastard sword, breastplate
Telepathy 30 feet (Munavris Only) (aura, magical, mental)
Light Blindness
- AC
- 18; Fort +8, Ref +6, Will +7
- HP
- 30; Resistances mental 2
- Speed
- 20 feet
Melee ◆ bastard sword +8 (two hand d12), Damage 1d8+4 slashing
Occult Spontaneous Spells DC 17, attack +9; 1st mindlink, phantom pain, soothe; Cantrips (1st) daze, message, shield, telekinetic projectile
Addling Strike ◆ Frequency once per turn
Requirements The munavri's most recent action was to Cast a Spell
Effect The munavri Strikes. This Strike gains the occult trait and deals an additional 1d4 mental damage.
Intuit Object ◆◆ (concentrate, fortune, occult) Frequency once per day
Effect By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. If they focus on a weapon, they can roll twice and take the better result for the next Strike they make with it before the end of their next turn. If they focus on a tool, they can roll twice and take the better result for the next skill check they attempt with that tool within the next minute.
Source: Pathfinder Monster Core 2