Merfolk Wavecaller
Creature 2- Perception
- +8; low light vision
- Languages
- Common, Thalassic
- Skills
- Athletics +7, Deception +6, Nature +8, Religion +8
- Str +3, Dex +2, Con +0, Int +1, Wis +4, Cha +2
- Items
- dagger
- AC
- 17; Fort +6, Ref +6, Will +10
- HP
- 30
- Speed
- 5 feet, swim 30 feet
Melee ◆ dagger +9 (agile, versatile s), Damage 1d4+3 piercing
Ranged ◆ dagger +9 (agile, thrown 10 feet, versatile s), Damage 1d4+3 piercing
Primal Prepared Spells DC 18, attack +10; 1st charm, heal, hydraulic push; Cantrips (1st) detect magic, electric arc, frostbite, light, stabilize
Hydraulic Asphyxiation ◆ (divine, water) Requirements The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath
Effect The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude save or become Immobilized for 1 round and immediately lose 1d4 rounds' worth of air (or twice that on a critical failure).
Source: Pathfinder Monster Core