Orc Commander

Creature 2
  • Medium
  • humanoid
  • orc
Perception
+8; darkvision
Languages
Common, Orcish
Skills
Athletics +8, Intimidation +6, Survival +5
Str +4, Dex +2, Con +1, Int −1, Wis +1, Cha +2
Items
greatclub, javelin (6), hide armor
AC
19; Fort +7, Ref +6, Will +7
HP
32

Ferocity ⟲

Reactive Strike ⟲

Speed
25 feet

Melee ◆ greatclub +10 (backswing, shove), Damage 1d10+4 bludgeoning

Melee ◆ fist +10 (agile, shove, unarmed), Damage 1d4+4 bludgeoning

Ranged ◆ javelin +8 (thrown 30 feet), Damage 1d6+4 piercing

Battle Cry ◆ (auditory, concentrate, emotion, mental) Bellowing mightily, the orc commander gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the orc commander's next turn.

Effect: Battle Cry

Source: Pathfinder Monster Core

Running this fight? Add the orc commander to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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