Medusa
Creature 7- Perception
- +16; darkvision
- Languages
- Common
- Skills
- Deception +16, Diplomacy +14, Stealth +16
- Str +2, Dex +5, Con +4, Int +2, Wis +1, Cha +2
- Items
- composite shortbow, shortsword, arrows (60)
- AC
- 25 all-around vision; Fort +15, Ref +16, Will +14
- HP
- 105
All-Around Vision
Biting Snakes ⟲ Trigger A creature ends its turn adjacent to the medusa.
Effect The medusa makes a snake fangs Strike against the creature.
Petrifying Gaze (arcane, aura, visual) 30 feet.
When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes Slowed 1 for 1 minute.
The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.
- Speed
- 25 feet
Melee ◆ shortsword +18 (agile, finesse, versatile s), Damage 1d6+8 piercing plus Serpent Venom
Melee ◆ snake fangs +16 (agile, finesse), Damage 1d4+8 piercing plus Serpent Venom
Ranged ◆ composite shortbow +19 (deadly d10, magical, propulsive, reload 0), Damage 1d6+7 piercing plus Serpent Venom
Focus Gaze ◆ (arcane, concentrate, incapacitation, visual) The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a DC 25 Fortitude save against the medusa's petrifying gaze.
If the creature was already Slowed by petrifying gaze before attempting its save, a failed save causes it to be Petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.
Serpent Venom (poison) Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 2d6 poison damage and Enfeebled 2 (1 round)
Source: Pathfinder Monster Core