Levaloch

Creature 7
  • Large
  • construct
  • devil
  • fiend
  • unholy
Perception
+16; greater darkvision
Languages
Diabolic, Empyrean, telepathy 100 feet
Skills
Acrobatics +14, Athletics +17, Intimidation +14, Religion +14
Str +6, Dex +3, Con +4, Int +2, Wis +3, Cha +1

Greater Darkvision

Telepathy 100 feet (aura, magical, mental)

Hellstrider A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage.

A levaloch can move through liquids up to 5 feet deep at their full Speed.

AC
25; Fort +17, Ref +14, Will +12; +1 status to all saves vs. magic
HP
105; Immunities fire; Weaknesses holy 5; Resistances physical 5 (except silver)

Phalanx Fighter All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.

Effect: Phalanx Fighter

Stable Stance A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.

Speed
30 feet, climb 30 feet

Melee ◆ trident +19 (magical, unholy), Damage 2d8+12 piercing plus Merciless Thrust

Ranged ◆ trident +16 (magical, thrown 20 feet, unholy), Damage 2d8+12 piercing

Ranged ◆ barbed net +16 (magical, unholy), Damage Barbed Net

Barbed Net When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes Clumsy 1 and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also Immobilized.

When a creature Escapes, or if the Strike misses, the net crumbles into rust.

Each time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.

Effect: Barbed Net

Forge Weapon ◆ (manipulate) A levaloch reforges part of their barbed iron substance into a new +1 Striking trident or barbed net. Their previous trident crumbles to rust.

When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.

Merciless Thrust When a levaloch hits a creature that has the Clumsy, Enfeebled, Immobilized, or Restrained conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.

Source: Pathfinder Monster Core 2

Running this fight? Add the levaloch to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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