Narrik
Creature 7- Perception
- +15 taste fear, vestigial eyes; darkvision, scent (imprecise) 120 feet
- Languages
- Aklo
- Skills
- Athletics +17, Intimidation +17, Stealth +15, Survival +15
- Str +6, Dex +4, Con +2, Int −1, Wis +4, Cha +2
Darkvision
Taste Fear A narrik viscerally tastes fear. They can use scent as a precise sense when detecting frightened creatures.
Vestigial Eyes A narrik's vision is limited. It's only a precise sense within 30 feet, and an imprecise sense beyond that.
- AC
- 24; Fort +18, Ref +15, Will +12
- HP
- 130; Immunities precision
Catalyzing Demise Trigger The narrik is reduced to 0 Hit Points
Effect When a narrik is slain, their internal chemistry undergoes a violent chain reaction. They explode, and all creatures in a 5-foot emanation must succeed at a DC 25 Reflex save or be Immobilized by tanglespit and exposed to psychotropic saliva.
Quick Congeal A narrik's strange body chemistry causes their blood to congeal almost instantly. They automatically succeeds at flat checks to recover from persistent bleed damage.
- Speed
- 25 feet
Melee ◆ jaws +18, Damage 2d6+8 piercing plus Psychotropic Saliva
Melee ◆ claws +18 (agile), Damage 2d4+8 slashing
Ranged ◆ spit +16, Damage Psychotropic Saliva plus Tanglespit
Psychotropic Saliva (poison) The target's frightened value doesn't automatically decrease at the end of its turn while affected by this poison
Saving Throw DC 22 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Frightened 1 (1 round)
Stage 2 1d8 poison damage and Frightened 2 (1 round)
Stage 3 1d10 poison damage and Frightened 3 (1 round)
Tanglespit A creature hit by the narrik's tanglespit is Immobilized as the viscous glob quickly solidifies. The DC to Escape or Force Open the tanglespit is 25. The glob becomes fragile and brittle after 1 minute, automatically freeing the creature.
Source: Pathfinder Monster Core 2