Naunet

Creature 7
  • Large
  • monitor
  • protean
Perception
+14 entropy sense (imprecise) 30 feet; darkvision
Languages
Chthonian, Empyrean, Protean
Skills
Acrobatics +14, Athletics +16, Intimidation +16, Stealth +14, Survival +12
Str +5, Dex +3, Con +5, Int +0, Wis +3, Cha +3

Entropy Sense (Imprecise) 30 feet (divine, prediction) A naunet can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. Veil of privacy prevents a creature from being detected via entropy sense automatically (without a counteract check).

Constant Spells

AC
24; Fort +18, Ref +14, Will +12; +1 status to all saves vs. magic
HP
120; Resistances precision 5, protean anatomy 10

Fast Healing 2

Protean Anatomy 10 (divine) A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

Effect: Protean Anatomy

Speed
25 feet, fly 30 feet, swim 25 feet, unfettered movement

Melee ◆ jaws +18 (magical, reach 10 feet), Damage 2d10+8 piercing

Melee ◆ tail +18 (magical, reach 15 feet), Damage 2d8+8 bludgeoning plus Grab

Melee ◆ tentacle +18 (agile, magical, reach 10 feet, unarmed), Damage 2d8+8 piercing

Divine Innate Spells DC 25, attack +17; 5th translocate; 4th vampiric feast, acid grip; 3rd shatter (at will); 2nd mist (at will); Constant (4th) unfettered movement

Adaptive Strike ◇ (divine, polymorph) The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive Strike again.

Effect: Adaptive Strike

Change Shape ◆ (concentrate, divine, polymorph) The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal.

Confounding Slam (divine, emotion, mental) A creature hit by the naunet's tentacle Strike is Stupefied 2 for 1d4 rounds (DC 25 Will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead.

Constrict ◆ 1d8+8 bludgeoning damage, DC 22 basic Fortitude save

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the naunet to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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