Naiad Queen

Creature 7
  • uncommon
  • Medium
  • amphibious
  • fey
  • nymph
  • water
Perception
+18; low light vision
Languages
Common, Elven, Fey, Thalassic
Skills
Acrobatics +16, Athletics +9, Diplomacy +20, Medicine +15, Nature +15, Performance +20, Stealth +14, Survival +15
Str +0, Dex +5, Con +4, Int +3, Wis +4, Cha +7

Animal Empathy The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals.

Tied to the Land The queen is tied to a body of water or area with a great deal of water features.

A nymph queen is intrinsically tied to a specific region. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract any spell that would harm the environment (such as the Blight ritual), using her spell DC with a counteract rank equal to the highest-rank druid spell she can cast.

When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.

Constant Spells

AC
26; Fort +15, Ref +18, Will +17
HP
100; Weaknesses cold iron 10; Resistances fire 10

Nymph's Beauty (aura, emotion, mental, primal, visual) 30 feet. A creature that fails its save is Stunned 1 and becomes stunned 1 each time it starts its turn within the aura for the next 24 hours, even if it can't see the naiad queen.

Creatures that start their turn in the aura must succeed at a DC 23 Will save or suffer an effect described in the nymph queen's entry.

Water Healing (healing, primal, vitality) For every 10 minutes a naiad spends soaking in any body of water in her domain, she regains 30 Hit Points.

Speed
25 feet, swim 25 feet

Melee ◆ aqueous fist +18 (agile, finesse, magical, water), Damage 2d8+6 bludgeoning

Ranged ◆ water orb +18 (magical, water), Damage 4d6 bludgeoning

Primal Prepared Spells DC 28, attack +18; 3rd aqueous orb, earthbind; 2nd animal messenger, one with plants, revealing light; 1st air bubble, fleet step, gust of wind, heal, summon animal; Cantrips (1st) detect magic, frostbite, guidance, light, stabilize

Primal Innate Spells DC 28, attack +20; 4th charm, create water, hydraulic push, tidal surge

Change Shape ◆ (polymorph, primal) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.

Focus Beauty ◆ (emotion, mental, primal, visual) If a target already affected by nymph's beauty fails its save, the image of the queen sears into the creature's mind, effectively blinding the creature until its vision is restored with sound body or a similar effect.

The naiad queen can Dismiss the effect.

The nymph queen focuses her beauty upon a target, who must attempt a save against her nymph's beauty aura (DC 23 Will save). If the creature fails and was already affected by the aura, it takes a greater effect described in the nymph queen's entry.

A nymph queen can Focus Beauty on a given creature only once per turn.

Inspiration ◆◆◆ (emotion, mental, primal) The nymph queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.

Effect: Nymph Queen's Inspiration

Source: Pathfinder Monster Core

Running this fight? Add the naiad queen to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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