Lich
Creature 12- Perception
- +20; darkvision
- Languages
- Aklo, Chthonian, Common, Diabolic, Draconic, Elven, Necril, Sakvroth
- Skills
- Arcana +28, Crafting +24, Deception +17, Diplomacy +19, Religion +22, Stealth +20
- Str +0, Dex +4, Con +0, Int +6, Wis +4, Cha +3
- Items
- staff of fire (greater), invisibility potion, scroll of teleport (rank 6)
- AC
- 31; Fort +17, Ref +21, Will +23; +1 status to all saves vs. vitality
- HP
- 190, void healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 10
Counterspell ⟲ Trigger A creature casts a spell the lich has prepared.
Effect The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.
Frightful Presence (aura, emotion, fear, mental) 60 feet. DC 29 Will
Rejuvenation (arcane) When a lich is destroyed, its soul immediately transfers to their Lich Soul Cage. A lich can be permanently destroyed only if their soul cage is found and destroyed.
Void Healing
- Speed
- 25 feet
Melee ◆ hand +24 (finesse, magical), Damage 4d8 void plus Siphon Life
Arcane Prepared Spells DC 36, attack +26; 6th chain lightning, dominate, vampiric exsanguination; 5th howling blizzard, toxic cloud, wall of ice; 4th fire shield, fly, translocate; 3rd blindness, locate, vampiric feast; 2nd blur, dispel magic, false vitality, resist energy, see the unseen; 1st enfeeble, fleet step, force barrage, sure strike; Cantrips (1st) detect magic, frostbite, message, shield, telekinetic hand
Drain Soul Cage ◇ 6th rank
Frequency once per day
Effect The lich taps into their Soul Cage's power to cast any arcane spell up to the highest rank the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.
Siphon Life A lich's form draws forth life from those who come into contact with it. When the lich damages a living creature with an unarmed attack, the lich gains 5 temporary Hit Points and the creature must succeed at a DC 34 Fortitude save or become Drained 1.
If the lich is Grabbed or Restrained at the start of its turn, each creature grabbing or restraining it must succeed at a Fortitude save or become drained 1. If the lich siphons a creature's life again, the drained value increase by 1, to a maximum of Drained 4.
Steady Spellcasting If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC 15 Flat check. On a success, the action isn't disrupted.
Source: Pathfinder Monster Core