Omox

Creature 12
  • Medium
  • demon
  • fiend
  • ooze
  • unholy
Perception
+22; darkvision
Languages
Chthonian, Draconic, Empyrean, Telepathy 100 feet
Skills
Acrobatics +21, Athletics +23, Religion +20, Stealth +24
Str +7, Dex +6, Con +7, Int +2, Wis +4, Cha +4

Telepathy 100 feet (aura, magical, mental)

Cleanly Vulnerability An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of, takes 2d6 mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth.

AC
25; Fort +23, Ref +21, Will +20; +1 status to all saves vs. magic
HP
395; Immunities acid, critical hits, disease, poison, precision; Weaknesses cold iron 10, holy 10

Absorb Weapon ⟲ (concentrate) Trigger A creature hits the omox with a melee weapon

Effect The omox attempts to Disarm the creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground. Retrieving the weapon requires Disarming the omox of it.

Speed
40 feet, climb 20 feet, swim 80 feet

Melee ◆ sludge tendril +25 (acid, unholy), Damage 2d6+13 bludgeoning plus 2d6 acid plus Grab

Ranged ◆ slime ball +23 (acid, brutal, unholy), Damage 2d4+11 bludgeoning plus 2d6 acid plus Slime Trap

Divine Innate Spells DC 32, attack +24; 5th control water, toxic cloud, translocate, create water (at will); 4th translocate (at will)

Liquid Leap ◆◆ (concentrate, teleportation) Requirements The omox is in a space of liquid.

Effect The omox teleports from its current space to any unoccupied space of liquid within 120 feet.

Slime Trap A creature hit by an omox's slime ball must succeed at a DC 32 Reflex save or take a –10-foot circumstance penalty to its Speeds for 1 minute or until it Escapes. On a critical failure, the creature is also Clumsy 1 for the same duration.

Effect: Slime Trap

Smother ◆ Requirements The omox has a creature Grabbed or Restrained

Effect The demon flows over the creature, covering it in oozing acidic slime. The creature must succeed at a DC 32 Fortitude save or it becomes Blinded and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature grabbed or restrained.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the omox to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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