Omox
Creature 12- Perception
- +22; darkvision
- Languages
- Chthonian, Draconic, Empyrean, Telepathy 100 feet
- Skills
- Acrobatics +21, Athletics +23, Religion +20, Stealth +24
- Str +7, Dex +6, Con +7, Int +2, Wis +4, Cha +4
Telepathy 100 feet (aura, magical, mental)
Cleanly Vulnerability An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of, takes 2d6 mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth.
- AC
- 25; Fort +23, Ref +21, Will +20; +1 status to all saves vs. magic
- HP
- 395; Immunities acid, critical hits, disease, poison, precision; Weaknesses cold iron 10, holy 10
Absorb Weapon ⟲ (concentrate) Trigger A creature hits the omox with a melee weapon
Effect The omox attempts to Disarm the creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground. Retrieving the weapon requires Disarming the omox of it.
- Speed
- 40 feet, climb 20 feet, swim 80 feet
Melee ◆ sludge tendril +25 (acid, unholy), Damage 2d6+13 bludgeoning plus 2d6 acid plus Grab
Ranged ◆ slime ball +23 (acid, brutal, unholy), Damage 2d4+11 bludgeoning plus 2d6 acid plus Slime Trap
Divine Innate Spells DC 32, attack +24; 5th control water, toxic cloud, translocate, create water (at will); 4th translocate (at will)
Liquid Leap ◆◆ (concentrate, teleportation) Requirements The omox is in a space of liquid.
Effect The omox teleports from its current space to any unoccupied space of liquid within 120 feet.
Slime Trap A creature hit by an omox's slime ball must succeed at a DC 32 Reflex save or take a –10-foot circumstance penalty to its Speeds for 1 minute or until it Escapes. On a critical failure, the creature is also Clumsy 1 for the same duration.
Effect: Slime Trap
Smother ◆ Requirements The omox has a creature Grabbed or Restrained
Effect The demon flows over the creature, covering it in oozing acidic slime. The creature must succeed at a DC 32 Fortitude save or it becomes Blinded and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature grabbed or restrained.
Grab ◆
Source: Pathfinder Monster Core