Resurrection Dragon (Adult)
Creature 12- Perception
- +25; darkvision, scent (imprecise) 60 feet
- Languages
- Common, Draconic, Necril
- Skills
- Acrobatics +20, Arcana +22, Athletics +25, Diplomacy +23, Medicine +25, Necromancy Lore +26, Religion +25, Stealth +22
- Str +7, Dex +4, Con +5, Int +4, Wis +7, Cha +5
- AC
- 32; Fort +21, Ref +20, Will +25
- HP
- 230; Immunities death effects, paralyzed, sleep; Resistances spirit 15
Reawaken! ⟲ (divine, spirit, vitality) Trigger A living creature the resurrection dragon can see dies
Effect The resurrection dragon uses divine and vital energy to retether the soul to its dead body. The willing creature is returned to life stabilized at 0 HP. A creature can be resurrected by this ability only once.
Risen Commander (divine) A resurrection dragon has a strong connection with its minions and can Sustain Summon Undead or Invoke Spirits as a free action once per turn.
Siphon Life ⟲ (divine, healing, vitality) Trigger A creature within 60 feet uses a healing effect that restores Hit Points
Effect The resurrection dragon redirects vital energies away from the effect, minimizing its impact. The triggering effect results in the minimum amount on any dice rolls to restore Hit Points, and any flat values for restoring Hit Points (such as the additional Hit Points for a two-action Heal spell) are cut in half. The dragon then gains 2d8 temporary Hit Points that last for 1 round.
- Speed
- 40 feet, fly 160 feet
Melee ◆ jaws +26 (magical, reach 10 feet), Damage 3d10+11 piercing plus 1d6 void
Melee ◆ claw +26 (agile, magical), Damage 3d8+11 slashing
Melee ◆ tail +24 (magical, reach 15 feet), Damage 3d10+11 bludgeoning
Divine Innate Spells DC 32; 6th raise dead, harm, summon undead (at will); 5th invoke spirits; 4th talking corpse; Cantrips (1st) guidance, stabilize, void warp
Arise! (divine, exploration, healing) The resurrection dragon uses their mastery over life energy to cast their own soul into the land of the dead and pull a willing creature's soul back to its body in a process that takes 1 hour. This has the effects of Raise Dead, except the maximum level of the target is 8th and the soul is tethered to the dragon's. Only one creature can be tethered to the dragon's soul at a time. If the creature and the dragon are no longer on the same plane or the dragon dies, the raised creature dies and can't be raised with Arise! again. The dragon can Dismiss the connection at any time. Doing so doesn't prevent the dragon from raising the creature with Arise! again.
While raised in this way, the creature is still a valid target for raise dead, Resurrect, and similar effects. Returning the creature to life in this way fully restores the creature, severing the connection to the dragon and allowing the dragon to establish a connection with a different creature.
Draconic Frenzy ◆◆ The dragon makes two claw strikes and one tail strike in any order.
Draconic Momentum The dragon recharges their Soul Siphoning Breath whenever they score a critical hit with a Strike.
Soul Siphoning Breath ◆◆ (divine, void) The dragon unleashes a torrent of divine energy, dealing 11d6 void damage in a 40-foot cone (DC 32 basic Fortitude save) that draws the life force from creatures within. The dragon gains fast healing 10 until their Soul Siphoning Breath recharges. The resurrection dragon can't use Soul Siphoning Breath again for 1d4 rounds.
Source: Pathfinder Monster Core 2