Interlocutor

Creature 12
  • Large
  • fiend
  • unholy
  • velstrac
Perception
+24 painsight; greater darkvision
Languages
Common, Diabolic, Shadowtongue
Skills
Athletics +25, Crafting +22, Intimidation +25, Medicine +26, Religion +22, Stealth +19, Torture Lore +20
Str +7, Dex +3, Con +5, Int +2, Wis +6, Cha +5

Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions as well as the value of those conditions.

AC
33; Fort +23, Ref +21, Will +26; +1 status to all saves vs. magic
HP
215; Immunities cold; Weaknesses holy 15, silver 15

Regeneration 20 (Deactivated by Holy or Silver)

Glimpse of Stolen Flesh (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a DC 29 Will save or become Stunned 1.

Reactive Strike ⟲

Shadow Siphon ⟲ (divine, shadow) Trigger The interlocutor would take damage from a spell or magical effect

Effect The interlocutor takes half the triggering damage instead.

Speed
40 feet

Melee ◆ claw +25 (deadly 2d10, magical, reach 10 feet, unholy), Damage 3d10+13 bludgeoning plus 2d6 persistent bleed

Divine Innate Spells DC 33, attack +25; 7th interplanar teleport (self only, to the netherworld or the universe only); 5th breath of life; 4th sound body, heal; Cantrips (1st) stabilize

Focus Gaze ◆ (concentrate, divine, fear, mental, visual) The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already stunned, on a failed save, it feels its internal organs twist and writhe, and is Clumsy 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the interlocutor's next turn.

Surgical Rend ◆ This functions as the Rend ability, dealing claw Strike damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal an additional 1d6 precision damage.

Source: Pathfinder Monster Core 2

Running this fight? Add the interlocutor to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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