Interlocutor
Creature 12- Perception
- +24 painsight; greater darkvision
- Languages
- Common, Diabolic, Shadowtongue
- Skills
- Athletics +25, Crafting +22, Intimidation +25, Medicine +26, Religion +22, Stealth +19, Torture Lore +20
- Str +7, Dex +3, Con +5, Int +2, Wis +6, Cha +5
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions as well as the value of those conditions.
- AC
- 33; Fort +23, Ref +21, Will +26; +1 status to all saves vs. magic
- HP
- 215; Immunities cold; Weaknesses holy 15, silver 15
Regeneration 20 (Deactivated by Holy or Silver)
Glimpse of Stolen Flesh (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a DC 29 Will save or become Stunned 1.
Reactive Strike ⟲
Shadow Siphon ⟲ (divine, shadow) Trigger The interlocutor would take damage from a spell or magical effect
Effect The interlocutor takes half the triggering damage instead.
- Speed
- 40 feet
Melee ◆ claw +25 (deadly 2d10, magical, reach 10 feet, unholy), Damage 3d10+13 bludgeoning plus 2d6 persistent bleed
Divine Innate Spells DC 33, attack +25; 7th interplanar teleport (self only, to the netherworld or the universe only); 5th breath of life; 4th sound body, heal; Cantrips (1st) stabilize
Focus Gaze ◆ (concentrate, divine, fear, mental, visual) The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already stunned, on a failed save, it feels its internal organs twist and writhe, and is Clumsy 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the interlocutor's next turn.
Surgical Rend ◆ This functions as the Rend ability, dealing claw Strike damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal an additional 1d6 precision damage.
Source: Pathfinder Monster Core 2