Horned Dragon (Adult, Spellcaster)

Creature 12
  • Huge
  • amphibious
  • dragon
  • primal
Perception
+22; darkvision, scent (imprecise) 60 feet
Languages
Common, Draconic, Elven, Fey
Skills
Acrobatics +19, Arcana +22, Athletics +24, Deception +19, Diplomacy +23, Forest Lore +22, Intimidation +23, Nature +20, Occultism +24, Society +22, Stealth +21
Str +6, Dex +3, Con +3, Int +4, Wis +4, Cha +5
AC
34; Fort +20, Ref +22, Will +23; +1 status to all saves vs. primal
HP
215; Immunities paralyzed, poison, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet. DC 31 Will

Twisting Tail ⟲ Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

Effect The dragon makes a tail Strike at the creature with a –2 penalty. If the Strike hits, the dragon disrupts the creature's action.

Speed
40 feet, fly 160 feet, swim 40 feet, forest passage, trackless journey

Melee ◆ jaws +26 (magical, poison, reach 15 feet, unarmed), Damage 3d10+12 piercing plus 3d4 poison

Melee ◆ claw +26 (agile, magical, reach 10 feet, unarmed), Damage 3d8+12 slashing

Melee ◆ tail +24 (magical, reach 20 feet), Damage 3d8+10 bludgeoning

Melee ◆ horn +24 (magical, reach 15 feet, unarmed), Damage 2d8+10 piercing

Primal Prepared Spells DC 33, attack +26; 5th toxic cloud; 4th hydraulic torrent, mountain resilience, unfettered movement; 3rd slow, veil of privacy, wall of thorns; 2nd dispel magic, humanoid form, one with plants, sound body; 1st gust of wind, vanishing tracks, ventriloquism; Cantrips (1st) detect magic, know the way, light, read aura, tangle vine

Primal Innate Spells DC 32, attack +24; 4th suggestion; 2nd entangling flora, charm (at will)

Forest Passage The horned dragon ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress.

Impaling Charge ◆◆ Requirements The dragon doesn't have a creature impaled on their horn

Effect The dragon attempts to gore a foe. They Stride, then attempt a horn Strike. On a hit, the target becomes impaled on the dragon's horn. The creature is Grabbed while on the horn (and can attempt to Escape as normal). The dragon doesn't need to use additional actions to keep the impaled creature grabbed. If the dragon moves, they bring the grabbed creature along with them.

Poison Breath ◆◆ (poison, primal) The dragon breathes a toxic cloud that deals 13d6 poison damage in a 50-foot cone (DC 31 basic Fortitude save).

They can't use Poison Breath again for 1d4 rounds.

Trackless Journey The horned dragon always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.

Source: Pathfinder Monster Core

Running this fight? Add the horned dragon (adult, spellcaster) to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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