Horned Dragon (Adult, Spellcaster)
Creature 12- Perception
- +22; darkvision, scent (imprecise) 60 feet
- Languages
- Common, Draconic, Elven, Fey
- Skills
- Acrobatics +19, Arcana +22, Athletics +24, Deception +19, Diplomacy +23, Forest Lore +22, Intimidation +23, Nature +20, Occultism +24, Society +22, Stealth +21
- Str +6, Dex +3, Con +3, Int +4, Wis +4, Cha +5
- AC
- 34; Fort +20, Ref +22, Will +23; +1 status to all saves vs. primal
- HP
- 215; Immunities paralyzed, poison, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet. DC 31 Will
Twisting Tail ⟲ Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using
Effect The dragon makes a tail Strike at the creature with a –2 penalty. If the Strike hits, the dragon disrupts the creature's action.
- Speed
- 40 feet, fly 160 feet, swim 40 feet, forest passage, trackless journey
Melee ◆ jaws +26 (magical, poison, reach 15 feet, unarmed), Damage 3d10+12 piercing plus 3d4 poison
Melee ◆ claw +26 (agile, magical, reach 10 feet, unarmed), Damage 3d8+12 slashing
Melee ◆ tail +24 (magical, reach 20 feet), Damage 3d8+10 bludgeoning
Melee ◆ horn +24 (magical, reach 15 feet, unarmed), Damage 2d8+10 piercing
Primal Prepared Spells DC 33, attack +26; 5th toxic cloud; 4th hydraulic torrent, mountain resilience, unfettered movement; 3rd slow, veil of privacy, wall of thorns; 2nd dispel magic, humanoid form, one with plants, sound body; 1st gust of wind, vanishing tracks, ventriloquism; Cantrips (1st) detect magic, know the way, light, read aura, tangle vine
Primal Innate Spells DC 32, attack +24; 4th suggestion; 2nd entangling flora, charm (at will)
Forest Passage The horned dragon ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress.
Impaling Charge ◆◆ Requirements The dragon doesn't have a creature impaled on their horn
Effect The dragon attempts to gore a foe. They Stride, then attempt a horn Strike. On a hit, the target becomes impaled on the dragon's horn. The creature is Grabbed while on the horn (and can attempt to Escape as normal). The dragon doesn't need to use additional actions to keep the impaled creature grabbed. If the dragon moves, they bring the grabbed creature along with them.
Poison Breath ◆◆ (poison, primal) The dragon breathes a toxic cloud that deals 13d6 poison damage in a 50-foot cone (DC 31 basic Fortitude save).
They can't use Poison Breath again for 1d4 rounds.
Trackless Journey The horned dragon always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.
Source: Pathfinder Monster Core