Great Cyclops
Creature 12- Perception
- +22; low light vision
- Languages
- Common, Cyclops, Jotun
- Skills
- Any One Lore +18, Athletics +25, Survival +22
- Str +7, Dex +1, Con +6, Int −2, Wis +4, Cha −1
- Items
- greatclub, hide armor
- AC
- 32; Fort +25, Ref +19, Will +22
- HP
- 235
Ferocity ⟲
Flash of Brutality ◇ (fortune, occult) Frequency once per day, and recharges when the great cyclops uses Ferocity.
Trigger The great cyclops succeeds at an attack roll.
Effect The attack becomes a critical success.
- Speed
- 40 feet
Melee ◆ greatclub +25 (backswing, reach 15 feet, shove), Damage 3d10+13 bludgeoning
Melee ◆ horn +25 (reach 15 feet, unarmed), Damage 2d10+13 piercing
Melee ◆ fist +25 (agile, reach 15 feet, unarmed), Damage 3d4+13 bludgeoning
Ranged ◆ rock +23 (brutal), Damage 4d6+7 bludgeoning
Powerful Charge ◆◆ The great cyclops Strides twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike's damage is increased to 3d10+20.
Throw Rock ◆
Source: Pathfinder Monster Core