Hārakasura

Creature 7
  • Medium
  • asura
  • spirit
Perception
+15; darkvision
Languages
Common, Diabolic, telepathy 30 feet
Skills
Acrobatics +15, Athletics +19, Intimidation +15, Performance +15, Stealth +15
Str +6, Dex +4, Con +4, Int +2, Wis +2, Cha +4
Items
kukri (4)

Telepathy (30 feet) (aura, magical, mental)

AC
25 all-around vision; Fort +15, Ref +17, Will +13
HP
130; Immunities curse

All-Around Vision

Dual Mind ⟲ Trigger The hārakasura fails a saving throw against a mental efect

Effect The hārakasura shunts the efect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the hārakasura is Clumsy 2; takes a –10-foot circumstance penalty to their Speed; and can't use Dual Mind, Dance of Destruction, or Reactive Strike.

Reactive Strike ⟲ Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Speed
40 feet

Melee ◆ kukri +18 (agile, trip), Damage 1d6+9 slashing plus 2d6 persistent bleed plus 1d4 spirit

Melee ◆ claw +18 (agile, unarmed), Damage 1d6+9 slashing plus 1d4 spirit

Dance of Destruction ◆ Requirements The hārakasura's last action was a Strike that dealt damage

Effect The hārakasura Strides up to 10 feet and Strikes.

Glorious Visage ◆ The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 5 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.

Wound Thief ◆ (divine) The hārakasura touches an adjacent creature that is taking persistent bleed damage. If the hārakasura has the holy trait, it ends the persistent bleed efect immediately and restores 2d6 Hit Points to the target; this is a healing and vitality effect. If the hārakasura has the unholy trait, it causes the target to immediately take damage equal to its persistent bleed value, and the hārakasura gains temporary Hit Points equal to the damage taken until the start of its next turn.

Source: Pathfinder Monster Core 2

Running this fight? Add the hārakasura to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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