Hellcat
Creature 7- Perception
- +16; darkvision, scent (imprecise) 30 feet
- Languages
- Diabolic, Can't speak any language, Fiendish telepathy 100 feet
- Skills
- Acrobatics +17, Athletics +17, Intimidation +14, Stealth +17, Survival +14
- Str +6, Dex +4, Con +4, Int +0, Wis +3, Cha +1
Fiendish Telepathy 100 feet (aura, magical, mental) This functions as telepathy, except that the hellcat can speak mentally to any creature, regardless of language. This doesn't grant the hellcat the ability to understand what the other creature is thinking, unless that creature also understands Diabolic.
- AC
- 25; Fort +15, Ref +17, Will +12; +1 status to all saves vs. magic
- HP
- 110; Weaknesses holy 5; Resistances fire 10, physical 5 (except silver)
Elusive Terror (divine, mental) A hellcat can live within the fears of others and use their dread to hide from sight. The hellcat can Hide in the presence of Frightened creatures. If successful, the hellcat becomes Hidden from frightened creatures as if it moved behind cover or into concealment, but must otherwise Hide normally from non-frightened creatures.
- Speed
- 25 feet
Melee ◆ claw +18 (agile), Damage 2d8+8 slashing
Melee ◆ jaws +18, Damage 2d12+8 piercing
Fearful Attack The hellcat deals an additional 1d6 precision damage to Frightened creatures.
Hell Pack Mindlink ◆ (concentrate, divine) The hellcat telepathically links its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws.
Menacing Growl ◆◆ (auditory, emotion, fear, mental) The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a DC 25 Will save. The hellcat can't issue another Menacing Growl for 1d4 rounds.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Pounce ◆ The hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action Hidden, it remains hidden until after the ability's Strike.
Source: Pathfinder Monster Core 2