Kuribu

Creature 3
  • Small
  • angel
  • celestial
  • holy
Perception
+11; darkvision
Languages
Diabolic, Draconic, Empyrean
Skills
Acrobatics +11, Diplomacy +8, Religion +9, Stealth +9
Str +2, Dex +4, Con +1, Int +0, Wis +2, Cha +1
Items
composite shortbow, arrows (20)
AC
17; Fort +6, Ref +11, Will +9
HP
45; Weaknesses unholy 5

Immobilizing Ambush ⟲ Requirements The kuribu is disguised as a statue

Trigger A creature moves within 60 feet of the kuribu

Effect The kuribu springs into action by making a shortbow Strike against the triggering creature. If the Strike hits, the creature is pinned by the arrow, as described in the bow critical specialization.

Sentinel's Aura (aura, divine) 30 feet. The kuribu and any other creature in the aura defending the same holy site gain a +1 status bonus to AC. This aura is suppressed while Statue is in effect.

Speed
25 feet, fly 25 feet

Melee ◆ fist +11 (agile, holy, magical), Damage 1d4+6 bludgeoning

Ranged ◆ composite shortbow +11 (deadly d10, propulsive, reload 0), Damage 1d6+5 piercing

Blessed Aspect ◆◆ (divine) The kuribu's face transforms, and their holy countenance unleashes an attack based on the aspect the kuribu chooses. The kuribu can't use Blessed Aspect again for 1d4 rounds. They can revert back to their humanoid appearance at any time, but they still have to wait before using Blessed Aspect again.

• Eagle The kuribu unleashes a disorienting screech in a 15-foot cone that deals 2d10 sonic damage with a DC 19 basic Will save. A creature that critically fails is also Stunned 1.

• Lion The kuribu makes a powerful jaws Strike against an adjacent creature. The attack has a +12 attack modifer and deals 4d6 piercing damage plus 1d4 persistent bleed damage.

• Ox The kuribu charges into a creature. The kuribu Flies or Strides. At the end of their movement, the kuribu crashes into one adjacent creature, dealing 4d6 bludgeoning damage to it with a DC 17 basic Fortitude save. If the target critically fails, it's also knocked Prone.

Statue ◆ (concentrate) Until the next time they act, the kuribu appears to be a statue. They have an automatic result of 29 on Deception checks and DCs to pass as a statue.

Source: Pathfinder Monster Core 2

Running this fight? Add the kuribu to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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