Kholo Bonekeeper
Creature 3- Perception
- +8; low light vision
- Languages
- Chthonian, Common, Kholo
- Skills
- Intimidation +7, Medicine +7, Religion +10, Stealth +7, Survival +8
- Str +2, Dex +2, Con +0, Int +0, Wis +3, Cha +0
- Items
- falchion, hide armor, religious symbol (wooden)
- AC
- 19; Fort +8, Ref +6, Will +10
- HP
- 45
- Speed
- 25 feet
Melee ◆ falchion +10 (forceful, sweep), Damage 1d10+3 slashing
Melee ◆ jaws +10 (agile, unarmed), Damage 1d6+3 piercing
Divine Prepared Spells DC 22, attack +10; 2nd darkness, spiritual armament; 1st command, fear, harm, runic weapon; Cantrips (1st) daze, detect magic, light, read aura, sigil
Pack Attack A kholo bonekeeper deals 1d4 extra damage to any creature that's within reach of at least two of the kholo bonekeeper's allies.
Rugged Travel A kholo ignores the first square of difficult terrain they move into each time they Step or Stride.
Source: Pathfinder Monster Core