Kholo Bonekeeper

Creature 3
  • Medium
  • humanoid
  • kholo
Perception
+8; low light vision
Languages
Chthonian, Common, Kholo
Skills
Intimidation +7, Medicine +7, Religion +10, Stealth +7, Survival +8
Str +2, Dex +2, Con +0, Int +0, Wis +3, Cha +0
Items
falchion, hide armor, religious symbol (wooden)
AC
19; Fort +8, Ref +6, Will +10
HP
45
Speed
25 feet

Melee ◆ falchion +10 (forceful, sweep), Damage 1d10+3 slashing

Melee ◆ jaws +10 (agile, unarmed), Damage 1d6+3 piercing

Divine Prepared Spells DC 22, attack +10; 2nd darkness, spiritual armament; 1st command, fear, harm, runic weapon; Cantrips (1st) daze, detect magic, light, read aura, sigil

Pack Attack A kholo bonekeeper deals 1d4 extra damage to any creature that's within reach of at least two of the kholo bonekeeper's allies.

Rugged Travel A kholo ignores the first square of difficult terrain they move into each time they Step or Stride.

Source: Pathfinder Monster Core

Running this fight? Add the kholo bonekeeper to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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