Hound Topiary
Creature 3- Perception
- +9; low light vision, scent (imprecise) 40 feet
- Languages
- Muan, can't speak any language
- Skills
- Athletics +10, Nature +9, Stealth +10
- Str +4, Dex +2, Con +3, Int −2, Wis +0, Cha +3
- AC
- 18; Fort +12, Ref +9, Will +6
- HP
- 50; Immunities bleed; Weaknesses fire 5
- Speed
- 30 feet, walk through plants
Melee ◆ jaws +10, Damage 1d8+6 piercing
Melee ◆ claw +10, Damage 1d6+6 slashing
Pack Attack The hound topiary deals an extra 1d6 untyped damage to any creature within reach of at least two of its allies.
Pruning ◆ (concentrate, manipulate, polymorph) The hound topiary twists and contorts its shape, shedding branches and leaves as needed to change into a topiary of a Medium or smaller animal. Until the next time it acts, the topiary has an automatic result of 30 for Deception checks and DCs to appear as a mundane topiary.
Walk Through Plants The hound topiary ignores difficult terrain caused by dense vegetation.
Warning Howl ⟲ (emotion, fear, mental, visual) Trigger The hound topiary rolls for initiative using Stealth
Effect The hound shifts to life and howls, though without breath, no sound comes from its mouth. Creatures within 30 feet must attempt a DC 17 Will save or be Frightened 1. They're then immune to all hound topiaries' Warning Howls for 1 hour.
Source: Pathfinder Monster Core 2