Lacridaemon

Creature 3
  • Medium
  • daemon
  • fiend
  • unholy
Perception
+9; darkvision
Languages
Common, Daemonic, Telepathy 100 feet
Skills
Acrobatics +11, Deception +9, Stealth +9, Survival +8
Str +1, Dex +4, Con +2, Int +0, Wis +1, Cha +2

Telepathy 100 feet (aura, magical, mental)

AC
18; Fort +9, Ref +12, Will +6; +1 status to all saves vs. magic
HP
45; Immunities cold, death effects; Weaknesses holy 5

Steal Bearings ⟲ Trigger A creature within 30 feet Strides

Effect The lacridaemon attempts to redirect the triggering creature so it eventually becomes as lost as the lacridaemon. The triggering creature attempts a DC 17 Will save. Regardless of the result, the creature becomes temporarily immune to all attempts to Steal Bearings for 1 minute.

Success The creature is unaffected.

Failure The creature treats all squares as difficult terrain for its Stride.

Critical Failure As failure, except that the lacridaemon determines where the target moves during the Stride, though it can't move it into hazardous terrain or a place it can't stand.

Weeping Aura (aura, divine) 60 feet. The sounds of crying constantly surround a lacridaemon. A creature that first enters the area must attempt a DC 17 Will save as the sounds cause major disorientation. On a failure, the creature takes a –2 status penalty to Survival checks to Sense Direction (–4 on a critical failure) for 1 day. After attempting the save, the creature is temporarily immune to the lacridaemon's weeping aura for 1 day. The penalties from multiple weeping auras can increase up to a cumulative total of –10.

Effect: Weeping Aura

Speed
30 feet

Melee ◆ jaws +12 (magical, unholy), Damage 1d8+4 piercing plus 1d6 cold plus Lacridaemon Venom

Melee ◆ claw +10 (agile, magical, unholy), Damage 1d6+4 slashing plus 1d6 cold

Divine Innate Spells DC 17; 2nd invisibility; 1st fear, vanishing tracks

Lacridaemon Venom (poison, unholy) Saving Throw DC 20 Fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage (1 round)

Stage 2 1d6 poison damage and Stupefied 1 (1 round)

Stage 3 1d8 poison damage, Confused, and stupefied 1 (1 round)

Venomous Spray ◆◆ The lacridaemon's begins to weep, spraying its venom-filled tears at all creatures within 30 feet. The creatures are immediately exposed to lacridaemon venom. Other lacridaemons are immune to this venom.

Source: Pathfinder Monster Core 2

Running this fight? Add the lacridaemon to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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