Moose
Creature 3- Perception
- +9; low light vision, scent (imprecise) 60 feet
- Skills
- Athletics +12, Intimidation +8
- Str +5, Dex +3, Con +4, Int −4, Wis +0, Cha +1
- AC
- 18; Fort +11, Ref +10, Will +5
- HP
- 50
Cold Adaptation The moose reduces the effects it suffers from cold environments by one step.
- Speed
- 30 feet
Melee ◆ antler +12, Damage 1d10+7 piercing
Melee ◆ hoof +12, Damage 1d8+7 bludgeoning
Kick Back ◆ The moose bucks and kicks back with both hind hooves, making a Strike with a -2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage.
This counts as two attacks when calculating the moose's multiple attack penalty.
Thundering Charge ◆◆ The moose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a DC 18 Fortitude save or be Stunned 1.
Trample ◆◆◆ Medium or smaller, hoof, DC 20 basic Reflex
Source: Pathfinder Monster Core 2