Moose

Creature 3
  • Large
  • animal
Perception
+9; low light vision, scent (imprecise) 60 feet
Skills
Athletics +12, Intimidation +8
Str +5, Dex +3, Con +4, Int −4, Wis +0, Cha +1
AC
18; Fort +11, Ref +10, Will +5
HP
50

Cold Adaptation The moose reduces the effects it suffers from cold environments by one step.

Speed
30 feet

Melee ◆ antler +12, Damage 1d10+7 piercing

Melee ◆ hoof +12, Damage 1d8+7 bludgeoning

Kick Back ◆ The moose bucks and kicks back with both hind hooves, making a Strike with a -2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage.

This counts as two attacks when calculating the moose's multiple attack penalty.

Thundering Charge ◆◆ The moose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a DC 18 Fortitude save or be Stunned 1.

Trample ◆◆◆ Medium or smaller, hoof, DC 20 basic Reflex

Source: Pathfinder Monster Core 2

Running this fight? Add the moose to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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