Hell Hound

Creature 3
  • Medium
  • beast
  • fiend
  • fire
  • unholy
Perception
+9; darkvision, scent (imprecise) 60 feet
Languages
Diabolic, (Can't Speak Any Language)
Skills
Acrobatics +8, Athletics +9, Stealth +8, Survival +9
Str +4, Dex +3, Con +2, Int −2, Wis +2, Cha −2
AC
17; Fort +9, Ref +10, Will +7
HP
40; Immunities fire; Weaknesses cold 5
Speed
40 feet

Melee ◆ jaws +13 (magical, unarmed, unholy), Damage 1d8+4 piercing plus 1d6 fire

Hellfire Breath ◆ (divine, fire, unholy) The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone (DC 19 basic Reflex save).

The hell hound can't use Hellfire Breath again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, their Hellfire Breath recharges.

Pack Attack The hell hound's Strikes deal 1d4 extra damage to creatures within the reach of at least two of the hell hounds' allies.

Source: Pathfinder Monster Core

Running this fight? Add the hell hound to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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