Hell Hound
Creature 3- Perception
- +9; darkvision, scent (imprecise) 60 feet
- Languages
- Diabolic, (Can't Speak Any Language)
- Skills
- Acrobatics +8, Athletics +9, Stealth +8, Survival +9
- Str +4, Dex +3, Con +2, Int −2, Wis +2, Cha −2
- AC
- 17; Fort +9, Ref +10, Will +7
- HP
- 40; Immunities fire; Weaknesses cold 5
- Speed
- 40 feet
Melee ◆ jaws +13 (magical, unarmed, unholy), Damage 1d8+4 piercing plus 1d6 fire
Hellfire Breath ◆ (divine, fire, unholy) The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone (DC 19 basic Reflex save).
The hell hound can't use Hellfire Breath again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, their Hellfire Breath recharges.
Pack Attack The hell hound's Strikes deal 1d4 extra damage to creatures within the reach of at least two of the hell hounds' allies.
Source: Pathfinder Monster Core