Harpy
Creature 5- Perception
- +12; darkvision
- Languages
- Common, Wind's Whispers
- Skills
- Acrobatics +13, Deception +11, Intimidation +13, Performance +11, Stealth +11, Thievery +13
- Str +1, Dex +4, Con +0, Int −1, Wis +1, Cha +2
Wind's Whispers (air, primal) When a harpy speaks, they can choose one creature within 90 feet. That creature can hear the harpy's words over any other sound, but no other creature hears the words at all.
- AC
- 21; Fort +9, Ref +15, Will +12
- HP
- 75
Stench (aura, olfactory) 30 feet. DC 21 Fortitude
- Speed
- 20 feet, fly 60 feet
Melee ◆ talon +15 (agile, finesse, unarmed), Damage 2d6+4 slashing
Melee ◆ jaws +15 (finesse, unarmed), Damage 2d8+4 piercing plus Putrid Plague
Hungry Winds ◆◆ (air, concentrate, primal) The harpy uses the wind to pull its prey closer. A target within 20 feet must succeed at a DC 21 Fortitude save or be pulled adjacent to the harpy, where they make a jaws Strike against the target. If the target was pulled off the ground and can't fly, it then falls as normal.
Putrid Plague (disease) The sickened and unconscious conditions from putrid plague can't end or be reduced until the disease is cured
Saving Throw DC 19 Fortitude
Stage 1 carrier with no ill effect (1d4 hours),
Stage 2 Sickened 1 (1 day),
Stage 3 sickened 1 and Slowed 1 (1 day),
Stage 4 Unconscious (1 day),
Stage 5 dead
Source: Pathfinder Monster Core