Globster
Creature 5- Perception
- +9
- Skills
- Athletics +15
- Str +6, Dex −5, Con +5, Int −5, Wis +0, Cha −5
- AC
- 12; Fort +16, Ref +6, Will +9
- HP
- 170; Immunities critical hits, mental, unconscious; Weaknesses electricity 10
Stench (aura, olfactory) 30 feet. DC 19 Fortitude
- Speed
- 15 feet, swim 30 feet
Melee ◆ tendril +15, Damage 2d8 + 6 bludgeoning plus Grab plus Nauseating Slap
Constrict ◆ 1d8+6 bludgeoning, DC 22 basic Fortitude
Nauseating Slap (poison) A living creature struck by a globster's tendril must attempt a DC 19 Fortitude save. On a failure, the creature becomes Sickened 1. If the creature is already sickened, the condition value increases by 1, to a maximum of sickened 4.
Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours.
Saturated A globster can survive for 1 hour out of the water, after which it risks drowning and suffocation.
Grab ◆
Source: Pathfinder Monster Core