Globster

Creature 5
  • Large
  • aquatic
  • ooze
Perception
+9
Skills
Athletics +15
Str +6, Dex −5, Con +5, Int −5, Wis +0, Cha −5
AC
12; Fort +16, Ref +6, Will +9
HP
170; Immunities critical hits, mental, unconscious; Weaknesses electricity 10

Stench (aura, olfactory) 30 feet. DC 19 Fortitude

Speed
15 feet, swim 30 feet

Melee ◆ tendril +15, Damage 2d8 + 6 bludgeoning plus Grab plus Nauseating Slap

Constrict ◆ 1d8+6 bludgeoning, DC 22 basic Fortitude

Nauseating Slap (poison) A living creature struck by a globster's tendril must attempt a DC 19 Fortitude save. On a failure, the creature becomes Sickened 1. If the creature is already sickened, the condition value increases by 1, to a maximum of sickened 4.

Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours.

Saturated A globster can survive for 1 hour out of the water, after which it risks drowning and suffocation.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the globster to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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