Frost Drake
Creature 7- Perception
- +14 snow vision; darkvision, scent (imprecise) 30 feet
- Languages
- Draconic
- Skills
- Acrobatics +15, Athletics +17, Intimidation +14, Stealth +15
- Str +6, Dex +2, Con +4, Int −1, Wis +3, Cha +1
Snow Vision Snow doesn't impair a frost drake's vision; they ignore Concealment from snowfall.
- AC
- 25; Fort +17, Ref +15, Will +14
- HP
- 115; Immunities cold, paralyzed, sleep; Weaknesses fire 10
Retaliatory Strike ⟲ Trigger A creature within reach of the frost drake's tail successfully damages the frost drake with a Strike
Effect The frost drake attempts to Strike with their tail. If the Strike hits, it deals an additional 1d6 damage.
- Speed
- 20 feet, burrow 20 feet, climb 20 feet, fly 50 feet, ice stride
Melee ◆ fangs +17, Damage 2d12+8 piercing plus 1d6 cold
Melee ◆ tail +17 (reach 10 feet), Damage 2d10+8 bludgeoning
Draconic Frenzy ◆◆ The frost drake makes two Fangs Strikes and one Tail Strike in any order.
Freezing Mist Breath ◆◆ (cold, primal) The frost drake spits a ball of liquid up to 60 feet that explodes into a 20-foot burst cloud of freezing mist. Those in the burst take 8d6 cold damage (DC 25 basic Reflex save).
The frost drake can't use Freezing Mist Breath again for 1d6 rounds, during which the mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into difficult terrain.
Ice Climb A frost drake isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Speed Surge ◆ (move) Frequency three times per day;
Effect The frost drake Strides or Flies twice.
Source: Pathfinder Monster Core