Giant Jellyfish
Creature 7- Perception
- +12; darkvision
- Skills
- Acrobatics +15, Athletics +17, Stealth +15
- Str +6, Dex +4, Con +6, Int −5, Wis +0, Cha −5
- AC
- 15; Fort +17, Ref +15, Will +1
- HP
- 165; Immunities critical hits, precision; Weaknesses piercing 5, slashing 5; Resistances bludgeoning 5, poison 10
- Speed
- 0 feet, swim 20 feet
Melee ◆ tentacle +18 (agile, reach 20 feet), Damage 2d8+8 bludgeoning plus Jellyfish Venom
Jellyfish Venom (poison) Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 2d8 poison damage and Clumsy 1 (1 round)
Stage 2 3d6 poison damage and Clumsy 2 (1 round)
Stage 3 2d10 poison damage and Paralyzed (1 round)
Squeeze A giant jellyfish can fit into tight spaces as if it were a Medium creature. It can move at its full Speed while Squeezing.
Source: Pathfinder Monster Core 2