Goblin Snake

Creature 1
  • Small
  • aberration
  • goblin
Perception
+6; darkvision, scent (imprecise) 30 feet
Languages
Common, Goblin, snake empathy
Skills
Acrobatics +7, Athletics +6, Intimidation +5, Stealth +7, Survival +4
Str +3, Dex +4, Con +2, Int −2, Wis +0, Cha +1

Snake Empathy (primal) A goblin snake can communicate with snakes.

AC
17; Fort +7, Ref +10, Will +4
HP
15

Coiled Strike ⟲ As Reactive Strike, but the goblin snake can use this reaction only if it's Coiled.

Speed
25 feet, burrow 5 feet, swim 20 feet

Melee ◆ fangs +9 (finesse, unarmed), Damage 1d6+2 piercing

Coil ◆ The goblin snake uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the goblin snake Strikes with its fangs, it becomes uncoiled.

Goblin Breath ◆◆ (olfactory, poison) The goblin snake belches a cloud of nauseating vapor in a 15-foot cone. Non-goblin creatures within the cloud must succeed at a DC 16 Fortitude save or become Sickened 1. On a critical failure, a creature is also Slowed 1 for as long as it is sickened. Creatures that successfully save are immune for 24 hours. The goblin snake can't use Goblin Breath again for 1d4 rounds.

Source: Pathfinder Monster Core 2

Running this fight? Add the goblin snake to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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