Goblin Snake
Creature 1- Perception
- +6; darkvision, scent (imprecise) 30 feet
- Languages
- Common, Goblin, snake empathy
- Skills
- Acrobatics +7, Athletics +6, Intimidation +5, Stealth +7, Survival +4
- Str +3, Dex +4, Con +2, Int −2, Wis +0, Cha +1
Snake Empathy (primal) A goblin snake can communicate with snakes.
- AC
- 17; Fort +7, Ref +10, Will +4
- HP
- 15
Coiled Strike ⟲ As Reactive Strike, but the goblin snake can use this reaction only if it's Coiled.
- Speed
- 25 feet, burrow 5 feet, swim 20 feet
Melee ◆ fangs +9 (finesse, unarmed), Damage 1d6+2 piercing
Coil ◆ The goblin snake uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the goblin snake Strikes with its fangs, it becomes uncoiled.
Goblin Breath ◆◆ (olfactory, poison) The goblin snake belches a cloud of nauseating vapor in a 15-foot cone. Non-goblin creatures within the cloud must succeed at a DC 16 Fortitude save or become Sickened 1. On a critical failure, a creature is also Slowed 1 for as long as it is sickened. Creatures that successfully save are immune for 24 hours. The goblin snake can't use Goblin Breath again for 1d4 rounds.
Source: Pathfinder Monster Core 2