Goblin War Chanter
Creature 1- Perception
- +5; darkvision
- Languages
- Common, Goblin
- Skills
- Acrobatics +6, Deception +7, Occultism +4, Performance +7, Stealth +6
- Str +2, Dex +3, Con +2, Int +1, Wis +0, Cha +4
- Items
- dogslicer, shortbow, leather armor, arrows (10)
- AC
- 17; Fort +7, Ref +8, Will +5
- HP
- 16
Goblin Scuttle ⟲ Trigger A goblin ally ends a move action adjacent to the goblin.
Effect The goblin war chanter Steps.
- Speed
- 25 feet
Melee ◆ dogslicer +8 (agile, backstabber, finesse), Damage 1d6+2 slashing
Ranged ◆ shortbow +8 (deadly d10, reload 0), Damage 1d6 piercing
Occult Spontaneous Spells DC 17, attack +7; 1st bless, soothe; Cantrips (1st) courageous anthem, figment, message, telekinetic hand, telekinetic projectile
Goblin Song ◆ The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a Performance check against the Will DCs of up to two enemies within 30 feet. This has the usual traits and restrictions for a Performance check.
Critical Success The target takes a -1 status penalty to Perception checks and Will saves for 1 minute. Effect: Goblin Song (Critical Success)
Success As critical success, but the target is affected for only one round. Effect: Goblin Song (Success)
Critical Failure The target is temporarily immune to Goblin Song for 1 hour.
Source: Pathfinder Monster Core