Monsters / Pathfinder 2e
Goblin Commando Creature 1
Perception +5; darkvision
Languages Common, Goblin
Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6
Str +3, Dex +3, Con +2, Int −1, Wis +0, Cha +2
Items horsechopper, shortbow, leather armor, arrows (20)
AC 17; Fort +7, Ref +8, Will +5
HP 18 Goblin Scuttle ⟲ Trigger A goblin ally ends a move action adjacent to the goblin.
Effect The goblin commando Steps.
Speed 25 feet Melee ◆ horsechopper +8 (reach 10 feet, trip, versatile p), Damage 1d8+3 slashing
Ranged ◆ shortbow +8 (deadly d10, reload 0), Damage 1d6 piercing
Source: Pathfinder Monster Core
Running this fight? Add the goblin commando to the initiative tracker : type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.
All level 1 creatures · All Pathfinder creatures
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