Goblin Commando

Creature 1
  • Small
  • goblin
  • humanoid
Perception
+5; darkvision
Languages
Common, Goblin
Skills
Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6
Str +3, Dex +3, Con +2, Int −1, Wis +0, Cha +2
Items
horsechopper, shortbow, leather armor, arrows (20)
AC
17; Fort +7, Ref +8, Will +5
HP
18

Goblin Scuttle ⟲ Trigger A goblin ally ends a move action adjacent to the goblin.

Effect The goblin commando Steps.

Speed
25 feet

Melee ◆ horsechopper +8 (reach 10 feet, trip, versatile p), Damage 1d8+3 slashing

Ranged ◆ shortbow +8 (deadly d10, reload 0), Damage 1d6 piercing

Source: Pathfinder Monster Core

Running this fight? Add the goblin commando to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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