Gourd Leshy
Creature 1- Perception
- +5; low light vision
- Languages
- Common, Fey, Speak with Plants (Gourds Only)
- Skills
- Nature +5, Stealth +7
- Str +2, Dex +4, Con +2, Int −1, Wis +2, Cha +0
Keepsake (primal) The leshy can store an item of light Bulk or less in their head, concealing it as Veil of Privacy. If stored for 24 hours, the item benefits from Mending.
Constant Spells
- AC
- 17; Fort +5, Ref +9, Will +7
- HP
- 20
Verdant Burst (healing, primal, vitality) When a gourd leshy dies, a burst of primal energy explodes from their body, restoring 1d8 Hit Points to each plant creature in a 30-foot emanation. This area is filled with gourds, becoming difficult terrain.
If the terrain is not a viable environment for these gourds, they wither after 24 hours.
- Speed
- 25 feet
Melee ◆ fist +7 (agile, finesse, unarmed), Damage 1d4+2 bludgeoning plus Ensnare
Ranged ◆ seed +9, Damage 1d6+2 bludgeoning plus Ensnare
Primal Innate Spells DC 15, attack +7; Constant (3rd) speak with plants (gourds only)
Change Shape ◆ (concentrate, polymorph, primal) The gourd leshy transforms into a Small gourd-bearing plant. This ability otherwise uses the effects of One with Plants.
Ensnare When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target's limbs.
The target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is Immobilized for 1 round and the penalty to Speed lasts for 1 minute.
Effect: Ensnare
Source: Pathfinder Monster Core