Gnome Bard
Creature 1- Perception
- +7; low light vision
- Languages
- Common, Fey, Gnomish
- Skills
- Acrobatics +5, Deception +7, Diplomacy +5, Intimidation +7, Performance +7, Stealth +5
- Str +1, Dex +3, Con +1, Int +1, Wis +2, Cha +4
- Items
- dagger, sling, musical instrument (handheld), sling bullets (20)
- AC
- 16; Fort +5, Ref +7, Will +9
- HP
- 16
Gnomish Shift ⟲ (primal, teleportation) Trigger The gnome bard would take damage
Effect The gnome bard gains resistance 2 to the triggering damage and teleports to an adjacent space.
- Speed
- 25 feet
Occult Spontaneous Spells DC 19, attack +11; 1st charm, command; Cantrips (1st) courageous anthem, daze, figment, message, prestidigitation, summon instrument
Do a Jig! ◆ (auditory, incapacitation, mental, occult) The gnome bard plays a ditty that inspires dance. One creature within 30 feet must make a DC 19 Will saving throw.
Success The target is unaffected.
Failure The target must waste 1 action on its next turn dancing.
Critical Failure The target must waste 2 actions on its next turn dancing.
Source: Pathfinder Monster Core