Gnome Bard

Creature 1
  • Small
  • gnome
  • humanoid
Perception
+7; low light vision
Languages
Common, Fey, Gnomish
Skills
Acrobatics +5, Deception +7, Diplomacy +5, Intimidation +7, Performance +7, Stealth +5
Str +1, Dex +3, Con +1, Int +1, Wis +2, Cha +4
Items
dagger, sling, musical instrument (handheld), sling bullets (20)
AC
16; Fort +5, Ref +7, Will +9
HP
16

Gnomish Shift ⟲ (primal, teleportation) Trigger The gnome bard would take damage

Effect The gnome bard gains resistance 2 to the triggering damage and teleports to an adjacent space.

Speed
25 feet

Occult Spontaneous Spells DC 19, attack +11; 1st charm, command; Cantrips (1st) courageous anthem, daze, figment, message, prestidigitation, summon instrument

Do a Jig! ◆ (auditory, incapacitation, mental, occult) The gnome bard plays a ditty that inspires dance. One creature within 30 feet must make a DC 19 Will saving throw.

Success The target is unaffected.

Failure The target must waste 1 action on its next turn dancing.

Critical Failure The target must waste 2 actions on its next turn dancing.

Source: Pathfinder Monster Core

Running this fight? Add the gnome bard to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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