Giant Crab

Creature 2
  • Medium
  • animal
  • aquatic
Perception
+8; darkvision
Skills
Acrobatics +7, Athletics +8, Stealth +7
Str +4, Dex +3, Con +1, Int −4, Wis +2, Cha −3
AC
18; Fort +7, Ref +9, Will +8
HP
25; Resistances physical 3 (except bludgeoning)

Scuttle ⟲ Trigger A creature that the giant crab can see targets the crab with an attack

Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.

Vulnerable to Prone If a creature critically succeeds on a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal -2 circumstance penalty to AC for being Off-Guard, it takes a -4 circumstance penalty to AC.

Speed
25 feet, swim 15 feet

Melee ◆ claw +9 (unarmed), Damage 1d10+4 slashing plus Grab

Constrict ◆ 1d6+3 bludgeoning damage, DC 18 basic Fortitude

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the giant crab to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors