Giant Crab
Creature 2- Perception
- +8; darkvision
- Skills
- Acrobatics +7, Athletics +8, Stealth +7
- Str +4, Dex +3, Con +1, Int −4, Wis +2, Cha −3
- AC
- 18; Fort +7, Ref +9, Will +8
- HP
- 25; Resistances physical 3 (except bludgeoning)
Scuttle ⟲ Trigger A creature that the giant crab can see targets the crab with an attack
Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.
Vulnerable to Prone If a creature critically succeeds on a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal -2 circumstance penalty to AC for being Off-Guard, it takes a -4 circumstance penalty to AC.
- Speed
- 25 feet, swim 15 feet
Melee ◆ claw +9 (unarmed), Damage 1d10+4 slashing plus Grab
Constrict ◆ 1d6+3 bludgeoning damage, DC 18 basic Fortitude
Grab ◆
Source: Pathfinder Monster Core 2