Giant Badger

Creature 2
  • Medium
  • animal
Perception
+8; low light vision, scent (imprecise) 30 feet
Skills
Athletics +8, Stealth +7
Str +4, Dex +1, Con +3, Int −4, Wis +3, Cha −1
AC
18; Fort +10, Ref +6, Will +8
HP
30

Ferocity ⟲

Speed
25 feet, burrow 10 feet

Melee ◆ jaws +11 (unarmed), Damage 1d8+4 piercing

Melee ◆ claw +11 (agile, unarmed), Damage 1d6+4 slashing

Badger Rage ◆ (concentrate, emotion, mental) The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first.

While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can't use actions that have the concentrate trait except for Seek.

After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.

Source: Pathfinder Monster Core 2

Running this fight? Add the giant badger to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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