Giant Badger
Creature 2- Perception
- +8; low light vision, scent (imprecise) 30 feet
- Skills
- Athletics +8, Stealth +7
- Str +4, Dex +1, Con +3, Int −4, Wis +3, Cha −1
- AC
- 18; Fort +10, Ref +6, Will +8
- HP
- 30
Ferocity ⟲
- Speed
- 25 feet, burrow 10 feet
Melee ◆ jaws +11 (unarmed), Damage 1d8+4 piercing
Melee ◆ claw +11 (agile, unarmed), Damage 1d6+4 slashing
Badger Rage ◆ (concentrate, emotion, mental) The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first.
While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can't use actions that have the concentrate trait except for Seek.
After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.
Source: Pathfinder Monster Core 2