Giant Bat

Creature 2
  • Large
  • animal
Perception
+11; echolocation 40 feet, low light vision
Skills
Acrobatics +8, Athletics +8, Stealth +8
Str +4, Dex +2, Con +3, Int −4, Wis +3, Cha −2

Echolocation (Precise) 40 feet A bat can use its hearing as a precise sense at the listed range.

AC
18; Fort +9, Ref +8, Will +7
HP
30

Wing Thrash ⟲ Trigger An adjacent enemy damages the giant bat

Effect The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.

Speed
15 feet, fly 30 feet

Melee ◆ fangs +9, Damage 1d10+4 piercing

Melee ◆ wing +9 (agile), Damage 1d6+4 slashing

Source: Pathfinder Monster Core

Running this fight? Add the giant bat to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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