Ghoul Soldier
Creature 2- Perception
- +8; darkvision
- Languages
- Common, Necril
- Skills
- Acrobatics +8, Athletics +9, Stealth +8, Survival +6
- Str +3, Dex +2, Con +2, Int +1, Wis +2, Cha +3
- Items
- bastard sword, breastplate
- AC
- 17; Fort +8, Ref +8, Will +6
- HP
- 28, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Reactive Strike ⟲
Stench (aura, olfactory) 10 feet. DC 15 Fortitude
Void Healing
- Speed
- 25 feet, burrow 5 feet
Melee ◆ jaws +11 (finesse, unarmed), Damage 1d10+3 piercing
Melee ◆ claw +11 (agile, finesse, unarmed), Damage 1d8+3 slashing plus Grab
Melee ◆ bastard sword +11 (two hand d12), Damage 1d8+3 slashing
Consume Flesh ◆ (manipulate) Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.
Effect The ghoul devours a chunk of the corpse and regains 2d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
Ghoul Whispers ◆ (auditory, linguistic, occult) Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach
Effect The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse.
Forbidden Cravings (curse) A creature can still eat and drink while sickened by this curse
Saving Throw DC 18 Will
Stage 1 carrier with no ill effects (1 day)
Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day)
Stage 3 as stage 2
Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat;
Stage 5 if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4
Grave Knowledge (occult) +8 skill modifier
Frequency once per hour
Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses the high skill modifier for the ghoul's level. This takes the same amount of actions or time as usual for the check.
The ghoul can instead automatically learn something specific known by a creature it consumed in the last 7 days, like the location of a Hidden treasure or the name of a loved one. The ghoul can do this only once for a given creature, no matter how much of its flesh the ghoul consumed.
Swift Leap ◆ (move) The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Grab ◆
Source: Pathfinder Monster Core