Garuda

Creature 9
  • Medium
  • celestial
  • holy
Perception
+20; darkvision
Languages
Common, Empyrean, Plus two others, Speaker of the skies
Skills
Acrobatics +19, Athletics +21, Diplomacy +19, Intimidation +17, Religion +19
Str +6, Dex +4, Con +4, Int +2, Wis +4, Cha +4

Speaker of the Skies A garuda can speak with any type of bird.

Vehicle of the Gods Garudas were created to serve as transport for other beings. A holy creature can ride the garuda by using the Mount action to move onto them. Unlike the normal rules for riding other creatures, both the garuda and the rider continue to receive all 3 of their actions each turn, and the garuda's rider can be Medium or smaller. A garuda can have only a single rider at a time. The garuda can choose to allow a non-holy (but not an unholy) creature to ride them, but generally only does so in specific circumstances.

AC
27; Fort +20, Ref +19, Will +16
HP
160; Weaknesses unholy 10
Speed
25 feet, fly 60 feet

Melee ◆ beak +21 (holy, magical), Damage 2d10+9 piercing plus 1d6 fire

Melee ◆ talon +21 (agile, finesse, holy, magical), Damage 2d8+9 bludgeoning plus 1d6 fire plus Grab

Ranged ◆ sun beam +19 (fire, holy, magical), Damage 2d10 fire plus 2d6 spirit

Divine Innate Spells DC 25, attack +18; 4th translocate, holy light, blazing bolt; 3rd haste

Celestial Meteor ◆◆◆ (divine, fire, move) Requirements The garuda doesn't have a rider

Effect The garuda Flies straight up and then comes crashing down toward the ground, landing in an unoccupied space within 30 feet. As the garuda lands, a burst of solar flames erupts from them, dealing 5d6 fire damage to all creatures in a 10-foot emanation (DC 28 basic Reflex save). If the garuda lands adjacent to a creature, they can attempt to Grapple that creature. On a success or critical success, the garuda can then Fly up to 30 feet with the creature.

Divine Grasp When a garuda moves, they can bring grabbed creatures along with them.

Raise by the Sun ◆◆ ◆◆ to ◆◆◆

Requirements The garuda doesn't have a rider

Effect The garuda Flies and picks up a willing creature at any point during the flight, who then begins riding the garuda, and then the garuda continues their Fly action. If the garuda uses three actions, they can instead Fly twice. At any point during the garuda's movement, the rider can use a reaction to attempt a Strike with a ranged weapon.

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the garuda to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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