Faydhaan
Creature 9- Perception
- +16 (+18 to Sense Motive); darkvision, wavesense (imprecise) 60 feet
- Languages
- Common, Thalassic, Muan, Petran, Pyric, Sussuran, Talican, Truespeech
- Skills
- Athletics +19, Crafting +16, Deception +18, Diplomacy +20, Nature +18, Performance +20, Society +16, Stealth +18
- Str +4, Dex +5, Con +2, Int +1, Wis +3, Cha +5
- Items
- trident
Wavesense (Imprecise) 60 feet
Constant Spells
- AC
- 28; Fort +17, Ref +18, Will +18
- HP
- 145; Resistances fire 10
Turbulent Seas (aura, water) 40 feet.
Water in the aura that is also in the same body of water as the faydhaan is difficult terrain for Swimming creatures. Creatures with the water trait are immune.
- Speed
- 25 feet, swim 40 feet
Melee ◆ trident +20 (magical, reach 10 feet), Damage 2d8+10 piercing
Melee ◆ fist +20 (agile, magical, nonlethal, reach 10 feet, unarmed), Damage 1d4+10 bludgeoning
Ranged ◆ trident +21 (magical, thrown 20 feet), Damage 2d8+10 piercing
Arcane Innate Spells DC 24, attack +12; 7th interplanar teleport (to astral plane, elemental planes, or the universe only); 5th control water (at will), truespeech (at will), hydraulic torrent; 4th hydraulic push (at will); 2nd invisibility, water breathing, create water (at will); Cantrips (1st) detect magic; Constant (5th) truespeech
Change Shape ◆ (arcane, concentrate, polymorph) The faydhaan transforms into a Small or Medium water elemental, aquatic animal, or humanoid. This doesn't affect their statistics, but it could change the damage type of their Strikes.
Gift of Hospitality ◆◆◆ (arcane, emotion, mental) The faydhaan gives another willing creature a magical gift or an agreeable conversation. The creature gains a +2 status bonus to Society and Diplomacy checks. A creature can't have more than one gift at a time, and a faydhaan can't grant more than one gift at a time.
The gift ends if the target acts hostile, or if the faydhaan renounces the recipient (a single action).
Effect: Gift of Hospitality
Skewer ◆ The faydhaan makes a trident Strike, dealing an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit).
Source: Pathfinder Monster Core