Dragon Turtle
Creature 9- Perception
- +18; darkvision
- Languages
- Common, Draconic, Thalassic
- Skills
- Athletics +21, Diplomacy +18, Intimidation +18, Stealth +13, Survival +17
- Str +6, Dex +0, Con +4, Int +1, Wis +3, Cha +1
- AC
- 29; Fort +19, Ref +15, Will +17
- HP
- 140; Immunities paralyzed, sleep
Shell Block ⟲ Trigger A creature adjacent to the dragon turtle targets it with a melee attack.
Effect The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack.
- Speed
- 20 feet, swim 30 feet
Melee ◆ jaws +21 (reach 10 feet, unarmed), Damage 2d12+9 piercing
Melee ◆ claw +21 (agile, unarmed), Damage 2d8+9 slashing
Capsize ◆ (attack) The dragon turtle tries to capsize an adjacent aquatic vessel of their size or smaller. The dragon turtle must succeed at a DC 30 Athletics check (reduce the DC by 5 for each size smaller than the dragon turtle) or the pilot's Sailing Lore DC, whichever is higher.
Conjure Storm ◆ (air, aura, primal, water) The dragon turtle summons a mighty storm to rage around themself. The area in a 30-foot emanation around the turtle becomes difficult terrain for all other flying and swimming creatures. The dragon turtle can end the storm by taking this action again.
Draconic Frenzy ◆◆ The dragon turtle makes two Claw Strikes and one Jaws Strike in any order.
Tsunami ◆◆ (primal, water) The dragon turtle unleashes their destructive prowess by creating a massive growing wave that deals 7d6 bludgeoning damage in a 60-foot cone (DC 27 basic Reflex save). The wave's damage increases by 10 for creatures who are more than 30 feet away. A creature that fails its save is knocked Prone.
The dragon turtle can't use Tsunami again for 1d4 rounds.
Source: Pathfinder Monster Core