Frost Giant
Creature 9- Perception
- +17; low light vision
- Languages
- Common, Jotun
- Skills
- Athletics +23, Crafting +18, Intimidation +18, Nature +17, Stealth +17
- Str +6, Dex +0, Con +5, Int +0, Wis +2, Cha +0
- Items
- greataxe, breastplate
- AC
- 29; Fort +23, Ref +16, Will +16
- HP
- 150; Immunities cold; Weaknesses fire 10
Reactive Strike ⟲
- Speed
- 30 feet, ice stride
Melee ◆ greataxe +21 (magical, reach 10 feet, sweep), Damage 2d12+12 slashing
Melee ◆ fist +21 (agile, reach 10 feet, unarmed), Damage 2d8+12 bludgeoning
Ranged ◆ icicle +21 (cold, primal), Damage 3d6 cold plus 2d8 piercing
Chill Breath ◆ (cold, primal) The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC 28 basic Reflex save. A creature that fails its save is also Immobilized and takes 2d6 cold damage at the end of each of its turns until it gets free (Escape (DC 28)).
The giant can't use Chill Breath again for 1d4 rounds.
Ice Stride A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Wide Swing ◆ The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.
Source: Pathfinder Monster Core