Firewyrm
Creature 9- Perception
- +16 smoke vision; darkvision
- Languages
- Pyric
- Skills
- Acrobatics +20
- Str +5, Dex +5, Con +4, Int −1, Wis +3, Cha +0
Smoke Vision The firewyrm ignores the Concealed condition from smoke.
- AC
- 28; Fort +18, Ref +20, Will +15
- HP
- 165, explosion; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10, water 10
Explosion (fire) When the firewyrm dies, it explodes, dealing 6d6 fire damage to each creature in a 10-foot emanation (DC 28 basic Reflex save).
Intense Heat (aura, fire) 10 feet. 4d6 fire damage DC 25 basic Reflex
- Speed
- 60 feet
Melee ◆ tail +20 (reach 15 feet), Damage 2d8+11 fire plus 2d8 persistent fire
Ranged ◆ fire mote +20, Damage 2d8+6 fire
Breath Fire ◆◆ (fire, primal) The firewyrm breathes a 30-foot cone of fire dealing 7d6 fire plus 2d8 persistent fire damage to every creature within the cone (DC 28 basic Reflex save).
The firewyrm can't Breathe Fire again for 1d4 rounds.
Source: Pathfinder Monster Core