Firewyrm

Creature 9
  • Huge
  • elemental
  • fire
Perception
+16 smoke vision; darkvision
Languages
Pyric
Skills
Acrobatics +20
Str +5, Dex +5, Con +4, Int −1, Wis +3, Cha +0

Smoke Vision The firewyrm ignores the Concealed condition from smoke.

AC
28; Fort +18, Ref +20, Will +15
HP
165, explosion; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10, water 10

Explosion (fire) When the firewyrm dies, it explodes, dealing 6d6 fire damage to each creature in a 10-foot emanation (DC 28 basic Reflex save).

Intense Heat (aura, fire) 10 feet. 4d6 fire damage DC 25 basic Reflex

Speed
60 feet

Melee ◆ tail +20 (reach 15 feet), Damage 2d8+11 fire plus 2d8 persistent fire

Ranged ◆ fire mote +20, Damage 2d8+6 fire

Breath Fire ◆◆ (fire, primal) The firewyrm breathes a 30-foot cone of fire dealing 7d6 fire plus 2d8 persistent fire damage to every creature within the cone (DC 28 basic Reflex save).

The firewyrm can't Breathe Fire again for 1d4 rounds.

Source: Pathfinder Monster Core

Running this fight? Add the firewyrm to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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