Irnakurse
Creature 9- Perception
- +18; darkvision
- Languages
- Chthonian, Elven, Sakvroth, (Can't Speak Any Language)
- Skills
- Acrobatics +20, Athletics +20, Stealth +20
- Str +5, Dex +5, Con +3, Int −2, Wis +3, Cha +4
- AC
- 28; Fort +20, Ref +18, Will +16
- HP
- 152
- Speed
- 15 feet
Melee ◆ jaws +20 (reach 10 feet, unarmed), Damage 2d12+11 piercing
Melee ◆ tentacle +20 (agile, reach 20 feet, unarmed), Damage 2d8+11 slashing plus Mind Lash
Mind Lash (emotion, mental, occult) A creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a DC 28 Will save or be Stunned 2 (or Stunned 4 on a critical failure). After attempting this save, the creature is temporarily immune to mind lash for 24 hours.
Soul Scream ◆◆ (auditory, concentrate, emotion, mental, occult) Frequency once per day
Effect The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-aberration creatures within a 10-foot emanation must attempt a DC 28 Will save.
The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it repeats the effect without a new save.
Critical Success The creature is unaffected, and it's temporarily immune to Soul Scream for 24 hours.
Success The creature is Stupefied 1 for 1 round.
Failure The creature is stupefied 1. Further failed saves against Soul Scream increase the stupefied value by 1, to a maximum of Stupefied 4. Each time the character gets a full night's rest, the stupefied condition gained from Soul Scream decreases by 1.
Critical Failure As failure, except the stupefied value increases by 2 instead of by 1.
Storm of Tentacles ◆◆ The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.
Source: Pathfinder Monster Core