Dryad
Creature 3- Perception
- +10; low light vision
- Languages
- Common, Elven, Fey, Muan
- Skills
- Acrobatics +9, Athletics +5, Crafting +7, Diplomacy +9, Nature +13, Stealth +9, Survival +12
- Str +0, Dex +4, Con +1, Int +2, Wis +3, Cha +4
Nature Empathy The dryad can ask questions of, receive answers from, and use the Diplomacy skill with animals and plants.
Constant Spells
- AC
- 17; Fort +6, Ref +11, Will +10
- HP
- 55; Weaknesses cold iron 5, fire 5
Tree Dependent A naiad is bonded to a great tree. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new great tree.
- Speed
- 25 feet
Melee ◆ branch +12 (finesse, magical), Damage 1d12+2 bludgeoning
Primal Innate Spells DC 20, attack +12; 5th nature's pathway; 4th suggestion, charm; 2nd entangling flora (at will), one with plants (at will, see tree meld); Cantrips (1st) tangle vine
Tree Meld ◆◆ A One with Plants spell cast by a dryad has an unlimited duration.
In addition, if the dryad merges with her bonded tree, she can choose to instead enter an extradimensional living space within the tree, and can bring up to two adjacent, willing creatures with her; the spell gains the extradimensional trait. The dryad can still be expelled from this space.
Source: Pathfinder Monster Core