Dire Wolf
Creature 3- Perception
- +10; low light vision, scent (imprecise) 30 feet
- Skills
- Acrobatics +8, Athletics +10, Stealth +8, Survival +10
- Str +5, Dex +3, Con +4, Int −4, Wis +3, Cha −2
- AC
- 18; Fort +11, Ref +8, Will +8
- HP
- 50
Buck ⟲ DC 20 Reflex
- Speed
- 35 feet
Melee ◆ jaws +12 (reach 10 feet, unarmed), Damage 1d10+5 piercing plus Grab plus Knockdown
Pack Attack The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.
Worry ◆ (attack) Requirements The dire wolf has a creature Grabbed or Restrained in its jaws
Effect The dire wolf fiercely shakes the creature with its teeth, dealing 1d10+2 piercing damage with a DC 20 basic Fortitude save.
Grab ◆
Knockdown ◆
Source: Pathfinder Monster Core