Dire Wolf

Creature 3
  • Large
  • animal
Perception
+10; low light vision, scent (imprecise) 30 feet
Skills
Acrobatics +8, Athletics +10, Stealth +8, Survival +10
Str +5, Dex +3, Con +4, Int −4, Wis +3, Cha −2
AC
18; Fort +11, Ref +8, Will +8
HP
50

Buck ⟲ DC 20 Reflex

Speed
35 feet

Melee ◆ jaws +12 (reach 10 feet, unarmed), Damage 1d10+5 piercing plus Grab plus Knockdown

Pack Attack The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.

Worry ◆ (attack) Requirements The dire wolf has a creature Grabbed or Restrained in its jaws

Effect The dire wolf fiercely shakes the creature with its teeth, dealing 1d10+2 piercing damage with a DC 20 basic Fortitude save.

Grab ◆

Knockdown ◆

Source: Pathfinder Monster Core

Running this fight? Add the dire wolf to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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