Draxie

Creature 3
  • Tiny
  • fey
  • sprite
Perception
+8; low light vision
Languages
Common, Fey, Telepathy (Touch)
Skills
Acrobatics +9, Deception +10, Diplomacy +8, Nature +6, Stealth +11
Str −1, Dex +4, Con +1, Int +3, Wis +1, Cha +3

Telepathy (Touch) (aura, magical, mental)

AC
19; Fort +6, Ref +11, Will +8
HP
45; Weaknesses cold iron 5
Speed
15 feet, fly 40 feet

Melee ◆ jaws +11 (agile, finesse, magical, reach 0 feet, unarmed), Damage 1d8+3 bludgeoning

Ranged ◆ euphoric spark +7 (magical), Damage 2d4+3 mental

Primal Innate Spells DC 20, attack +12; 2nd invisibility, revealing light; 1st illusory disguise; Cantrips (1st) figment, light, prestidigitation

Draxie Dust ◆◆ (emotion, incapacitation, mental, primal) The draxie breathes magical dust in a 15-foot cone. Roll 1d4 to determine the effect. Each creature in the area must succeed at a DC 17 Will save or be affected.

The draxie can't use Draxie Dust again for 1d4 rounds.

• The target takes the effects of the Charm spell.

• The target loses its last 5 minutes of memory.

• The target takes the effects of a Sleep spell.

• For 1 minute, the target is in a state of euphoria that makes it Stupefied 2 and Slowed 1.

Source: Pathfinder Monster Core

Running this fight? Add the draxie to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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