Draxie
Creature 3- Perception
- +8; low light vision
- Languages
- Common, Fey, Telepathy (Touch)
- Skills
- Acrobatics +9, Deception +10, Diplomacy +8, Nature +6, Stealth +11
- Str −1, Dex +4, Con +1, Int +3, Wis +1, Cha +3
Telepathy (Touch) (aura, magical, mental)
- AC
- 19; Fort +6, Ref +11, Will +8
- HP
- 45; Weaknesses cold iron 5
- Speed
- 15 feet, fly 40 feet
Melee ◆ jaws +11 (agile, finesse, magical, reach 0 feet, unarmed), Damage 1d8+3 bludgeoning
Ranged ◆ euphoric spark +7 (magical), Damage 2d4+3 mental
Primal Innate Spells DC 20, attack +12; 2nd invisibility, revealing light; 1st illusory disguise; Cantrips (1st) figment, light, prestidigitation
Draxie Dust ◆◆ (emotion, incapacitation, mental, primal) The draxie breathes magical dust in a 15-foot cone. Roll 1d4 to determine the effect. Each creature in the area must succeed at a DC 17 Will save or be affected.
The draxie can't use Draxie Dust again for 1d4 rounds.
• The target takes the effects of the Charm spell.
• The target loses its last 5 minutes of memory.
• The target takes the effects of a Sleep spell.
• For 1 minute, the target is in a state of euphoria that makes it Stupefied 2 and Slowed 1.
Source: Pathfinder Monster Core