Ganzi Martial Artist
Creature 3- Perception
- +9; low light vision
- Languages
- Common, Protean
- Skills
- Acrobatics +9, Athletics +10, Deception +7, Performance +7, Stealth +9
- Str +3, Dex +4, Con +0, Int −1, Wis +2, Cha +2
- Items
- shuriken (20), explorer's clothing
- AC
- 20; Fort +7, Ref +11, Will +9; +1 status to all saves vs. controlled condition
- HP
- 36
Ganzi Resistance The ganzi gains resistance 1 to acid, electricity, or sonic (chosen randomly each day).
Effect: Ganzi Resistance
Ganzi Spells Two of the following chosen at random each day using 1d12
• Acid Grip
• Blur
• Humanoid Form
• Illusory Object
• Invisibility
• Laughing Fit
• Noise Blast
• Paranoia
• Resist Energy
• See the Unseen
• Shatter
• Telekinetic Maneuver
- Speed
- 35 feet
Ranged ◆ shuriken +11 (agile, thrown 20 feet), Damage 1d4+5 piercing
Melee ◆ foot +11 (agile, finesse, sweep), Damage 1d8+5 bludgeoning
Divine Innate Spells (See Ganzi Spells) DC 19, attack +11; 2nd acid grip, blur, humanoid form, invisibility, laughing fit, noise blast, paranoia, resist energy, see the unseen, shatter, telekinetic maneuver, illusory object
Flurry of Kicks ◆ Frequency once per turn
Effect The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally.
Handspring Kick ◆ Requirements The martial artist has both hands free
Effect The martial artist Steps, then makes a melee Strike at a –1 penalty.
Source: Pathfinder Monster Core 2