Dragonblood Occultist
Creature 3- Perception
- +10
- Languages
- Aklo, Common, Draconic, Elven, Sakvroth
- Skills
- Acrobatics +8, Arcana +9, Deception +8, Occultism +10, Religion +6, Thievery +10
- Str +1, Dex +3, Con +0, Int +4, Wis +1, Cha +1
- Items
- crossbow, shortsword, leather armor, lantern (hooded), bolts (20)
- AC
- 18; Fort +6, Ref +9, Will +12
- HP
- 35
Draconic Willpower When the occultist rolls a success on a saving throw against a fear effect, they get a critical success instead.
- Speed
- 25 feet
Melee ◆ shortsword +10 (agile, finesse, versatile s), Damage 1d6+4 piercing
Melee ◆ fist +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Ranged ◆ crossbow +10 (reload 1), Damage 1d8+3 piercing
Light of Fate ◆ (manipulate, occult) Requirements The dragonblood occultist is holding a lit lantern
Effect The dragonblood occultist shines the lantern's light on one creature within 20 feet, revealing wounds yet to occur. The dragonblood occultist then chooses bludgeoning, mental, piercing, or slashing, and the target gains weakness 4 to that damage until the end of the dragonblood occultist's next turn.
Source: Pathfinder Monster Core 2