Dragonblood Occultist

Creature 3
  • rare
  • Medium
  • dragonblood
  • human
  • humanoid
Perception
+10
Languages
Aklo, Common, Draconic, Elven, Sakvroth
Skills
Acrobatics +8, Arcana +9, Deception +8, Occultism +10, Religion +6, Thievery +10
Str +1, Dex +3, Con +0, Int +4, Wis +1, Cha +1
Items
crossbow, shortsword, leather armor, lantern (hooded), bolts (20)
AC
18; Fort +6, Ref +9, Will +12
HP
35

Draconic Willpower When the occultist rolls a success on a saving throw against a fear effect, they get a critical success instead.

Speed
25 feet

Melee ◆ shortsword +10 (agile, finesse, versatile s), Damage 1d6+4 piercing

Melee ◆ fist +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning

Ranged ◆ crossbow +10 (reload 1), Damage 1d8+3 piercing

Light of Fate ◆ (manipulate, occult) Requirements The dragonblood occultist is holding a lit lantern

Effect The dragonblood occultist shines the lantern's light on one creature within 20 feet, revealing wounds yet to occur. The dragonblood occultist then chooses bludgeoning, mental, piercing, or slashing, and the target gains weakness 4 to that damage until the end of the dragonblood occultist's next turn.

Source: Pathfinder Monster Core 2

Running this fight? Add the dragonblood occultist to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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