D'ziriak

Creature 3
  • Medium
  • aberration
  • shadow
Perception
+10; darkvision
Languages
Dziriak, Shadowtongue, telepathy 100 feet
Skills
Arcana +8, Athletics +6, Occultism +10, Stealth +10, Survival +8
Str +1, Dex +3, Con +1, Int +1, Wis +3, Cha +4

Telepathy 100 feet (aura, magical, mental)

AC
18; Fort +6, Ref +12, Will +10
HP
45

Glow (aura, light) 20 feet. The colorful runes that decorate a d'ziriak's body create dim light. The natural bioluminescence is specially adapted to the plane of shadow, able to overcome magical darkness as if it were magical light with a rank equal to half the d'ziriak's level rounded up.

Speed
25 feet

Melee ◆ claw +12 (agile, finesse, unarmed), Damage 1d10+4 piercing

Occult Innate Spells DC 19, attack +9; 7th interplanar teleport (self only, to netherworld only)

Dazzling Burst ◆◆ (light, visual) Dazzling Burst ◆◆ (light, visual) The d'ziriak causes their body to flare with intense colorful light. Non-d'ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability, the d'ziriak loses their glow for 24 hours; during this time they can't use Dazzling Burst again. A creature that attempts this save is immune to all Dazzling Bursts for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Dazzled for 1 round.

Failure The creature is dazzled for 1 minute.

Critical Failure The creature is Blinded for 1 round and dazzled for 1 minute.

Double Claw ◆ Frequency once per round

Effect The d'ziriak makes two claw Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase until after both attacks.

Source: Pathfinder Monster Core 2

Running this fight? Add the d'ziriak to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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