Compsognathus Swarm
Creature 3- Perception
- +9; low light vision, scent (imprecise) 30 feet
- Skills
- Acrobatics +8, Athletics +9, Stealth +10
- Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +0
- AC
- 19; Fort +8, Ref +12, Will +7
- HP
- 40; Immunities grabbed, precision, prone, restrained, swarm mind; Weaknesses area damage 5, splash damage 5; Resistances bludgeoning 2, piercing 5, slashing 5
Evade ⟲ Trigger An adjacent enemy targets the swarm with a Strike
Effect With quick movements, the swarm gains a +1 circumstance bonus to AC against the triggering attack. If the attack misses, the swarm can Stride up to 10 feet after the Strike.
- Speed
- 30 feet, swim 15 feet
Compsognathus Venom (poison) Saving Throw DC 20 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 1d8 poison damage and enfeebled 1 (1 round)
Venomous Bite ◆ Each enemy in the swarm's space takes 2d4 piercing damage (DC 20 basic Reflex save). A creature who fails the save is also exposed to compsognathus venom.
Source: Pathfinder Monster Core 2