Dig-Widget
Creature 5- Perception
- +9; darkvision, tremorsense (imprecise) 30 feet
- Skills
- Acrobatics +12, Athletics +9, Stealth +14, Thievery +15
- Str +2, Dex +5, Con +1, Int −5, Wis +0, Cha −5
Tremorsense 30 feet
Infiltration Tools A dig-widget's face consists of a set of Infiltrator Thieves' Tools. They can be salvaged from a destroyed dig-widget with a successful DC 20 Crafting check. On a failed check, the tools are destroyed.
- AC
- 23; Fort +10, Ref +14, Will +7
- HP
- 65
Mechanical Vulnerability A creature with expert proficiency in Thievery can attempt a check to Disable Device (DC 22) to damage a dig-widget. The DC is 22, and each success deals 20 untyped damage.
- Speed
- 30 feet, burrow 15 feet
Melee ◆ drill +14 (fatal d10, finesse), Damage 2d6+4 piercing plus 1d6 bleed
Melee ◆ corkscrew +14 (finesse), Damage 2d8+4 piercing
Fastening Leap ◆ The dig-widget Leaps up 20 feet onto a creature or object and attempts a corkscrew Strike against it. If the Strike damages the target, the dig-widget attaches to the target (typically to the back of a creature). This is similar to Grabbing the creature, but the dig-widget moves with that creature rather than holding it in place. While attached, the dig-widget can't use its corkscrew. The dig-widget can be Shoved off, or it can detach itself with an Interact action.
Sneak Attack A dig-widget's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Source: Pathfinder Monster Core 2